My Portfolio: ArtStation
My name is Levent Bozkurt (b. 1980, Solingen, Germany). I currently live in Muğla, Turkey. I have a background in art education and entered the CG world in 1998. In 2006, I authored a book on 3ds Max modeling, and one of my Paint artworks was featured in Painter: The World’s Finest Painter Art (Ballistic Publishing, 2006). I spent many years working in post-production studios as a 3D generalist and video editor. Later, I worked freelance, creating assets for games and promotional projects. Since 2018, I have been developing my own project, the Toon Poly Game Project. During this period, I also handled numerous freelance assignments; for some time now, i have been dedicating myself entirely to my project.
My Skills:
- Character Design
- Modular Character Creation
- 3D Modeling & High/Low Poly Workflows
- PBR Texturing & Material Setup
- Rigging & Advanced Animation (IK/FK, Control Rigs)
- Simulation & Particle Systems
- Environment Design & Level Dressing
- Blueprint (Unreal Engine Visual Scripting)
- Shader Development & Material Graphs
- Lighting & Rendering
- Gameplay Integration (Environment + Mechanics)
- Compositing & Post-Processing
- Illustration / Painting
Software Proficiency:
Blender, Unreal Engine, Substance Painter / Designer, Photoshop, Illustrator, After Effects, Premiere, Audition, Fresco, Krita, SketchBook, 3ds Max
I have also used over the years, at various levels: Maya, LightWave, Cinema 4D, Vue, ZBrush, Daz, Poser, Unity, Corel Painter, Corel Draw
