About Me

My name is Levent Bozkurt (b. 1980, Solingen, Germany). I currently live in Muğla, Turkey. I have a background in art education and entered the CG world in 1998. In 2006, I authored a book on 3ds Max modeling, and one of my Paint artworks was featured in Painter: The World’s Finest Painter Art (Ballistic Publishing, 2006). I spent many years working in post-production studios as a 3D generalist and video editor. Later, I worked freelance, creating assets for games and promotional projects. Since 2018, I have been developing my own project, the Toon Poly Game Project. During this period, I also handled numerous freelance assignments; for some time now, I have been dedicating myself entirely to my project.

My Skills:
Character Design, Modeling, PBR Texturing, Rigging, Animation, Simulation, Particles, Illustration, Painting, Blueprint (Beginner)

Software Proficiency:
Blender, Unreal Engine, Substance Painter, Substance Designer, Photoshop, Illustrator, After Effects, Premiere, Audition, Fresco, Krita, SketchBook, 3ds Max

I have also used over the years, at various levels: Maya, LightWave, Cinema 4D, Vue, ZBrush, Daz, Poser, Unity, Corel Painter, Corel Draw

My Portfolio: ArtStation