About Me

My Portfolio: ArtStation

My name is Levent Bozkurt (b. 1980, Solingen, Germany). I currently live in Muğla, Turkey. I have a background in art education and entered the CG world in 1998. In 2006, I authored a book on 3ds Max modeling, and one of my Paint artworks was featured in Painter: The World’s Finest Painter Art (Ballistic Publishing, 2006). I spent many years working in post-production studios as a 3D generalist and video editor. Later, I worked freelance, creating assets for games and promotional projects. Since 2018, I have been developing my own project, the Toon Poly Game Project. During this period, I also handled numerous freelance assignments; for some time now, i have been dedicating myself entirely to my project.

My Skills:
  • Character Design 
  • Modular Character Creation
  • 3D Modeling & High/Low Poly Workflows
  • PBR Texturing & Material Setup
  • Rigging & Advanced Animation (IK/FK, Control Rigs)
  • Simulation & Particle Systems
  • Environment Design & Level Dressing
  • Blueprint (Unreal Engine Visual Scripting)
  • Shader Development & Material Graphs
  • Lighting & Rendering
  • Gameplay Integration (Environment + Mechanics)
  • Compositing & Post-Processing
  • Illustration / Painting

Software Proficiency:
Blender, Unreal Engine, Substance Painter / Designer, Photoshop, Illustrator, After Effects, Premiere, Audition, Fresco, Krita, SketchBook, 3ds Max

I have also used over the years, at various levels: Maya, LightWave, Cinema 4D, Vue, ZBrush, Daz, Poser, Unity, Corel Painter, Corel Draw


Contact: info.toonpoly@gmail.com